#include "HiveMind.h"

HiveMind::HiveMind() {
	throw "Not yet implemented";
}

void HiveMind::Update() {
	throw "Not yet implemented";
}

void HiveMind::Render() {
	throw "Not yet implemented";
}

bool HiveMind::CheckCollision(IEntity* base) {
	throw "Not yet implemented";
}

void HiveMind::Attack() {
	throw "Not yet implemented";
}

HiveMind::~HiveMind()
{

}